🔗 Share this article The Iconic Puzzle Game Wouldn't Triumph at This Gaming Ceremony — An Additional Classification Could Fix That As any prominent awards ceremony approaches, there’s always a demand for introducing fresh award types to honor overlooked contributions and delight the spirits of fans dedicated to specific genres. My colleague previously argued for a horror game category. That would be fantastic. So would strategy board titles, this being a passionate advocate's mission. But they will have to forgive me for pushing forward because like all blinkered fanatics, I possess a compelling case backing this proposal stands as crucial above others. Here's the proposal: There should be a classification for brain-teasing titles. Organizing Gaming Categories Categorizing art by genre defies precise measurement; it’s very subjective, and typically generate discussions and end in fuzzy definitions. This explains why film award organizations don’t do it. Yet it remains an unavoidable compromise within the realm of interactive entertainment, showing incredible range they barely qualify a single creative category. To recognize the complete range of achievement in video games to gain proper attention, and to ensure all game types to compete fairly, specific award classifications remain vital. Current Gaming Award Categories Prominent interactive entertainment events presently include classifications covering Action, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these six categories actually cover many game types, making space possible accommodating various experiences. Different situation exists for logic-based experiences. No suitable classification appears for their placement. Think about these recent excellent titles, showing diverse approaches: the architectural riddles from a specific release, the pulse-pounding block-matching from another release, engaging interpersonal challenges from additional release. Which classification works among existing types? Nowhere, that’s where. Acknowledgment Issues There are dozens excellent brain-teasers released every year that have no home at major award shows, unless they happen to qualify for categories like Mobile Game, VR/AR Game, or the intensely contested small studio competitions. An iconic brain-teaser got overlooked in any category during that awards season Another imaginative release was excluded that year Well-received sorting experience received no acknowledgment recently Just some logic titles scraped into independent or mobile categories Value of Brain-Teasers Commonly they're modest productions, yet the craft in brain-teasers holds tremendous importance. Iconic mobile puzzle games stand as most popular titles in the world maintaining this status for an extended period. The iconic tile-matching title rivals well-known building titles for the title of most purchased experience; it’s also in the running for best game of all time. Logic titles represent cornerstones to the art of video games, and they are in conversation across multiple categories. The Solution and Justification Brain-teasers wouldn't encounter that issue. It would be easy to populate multiple candidates interesting, varied, worthy titles every year with ease — or rather, with difficulty, given the need to exclude many worthy titles. To emphasize again, these are games lacking appropriate categories in important events. Puzzle game makers function at the hard edge of video game design, producing among essential manifestations of the video game form. Just like cinema stunt performers, they deserve recognition. We shouldn't delay decades.